Iโm an indie game developer and YouTube creator building games, prototypes, and experimental systems.
I focus on gameplay mechanics, performance, and clean systems, and I document the entire development process through devlogs and tutorials.
Most of my projects start as small prototypes and evolve through iteration, feedback, and testing.
Unity games and prototypes
Base-building, arcade, and system-driven gameplay
Experimental mechanics and AI logic
Tools and frameworks for faster iteration
I care more about how a game works than how flashy it looks early on.
I actively share:
Indie devlogs
Behind-the-scenes development
Mistakes, fixes, and optimizations
Game design and programming breakdowns
My goal is to show real development, not just finished results.
Unity (C#)
Gameplay systems & physics
UI & interaction design
Prototyping & iteration
Performance optimization
Building and publishing small-to-mid scope indie games
Improving core systems and reusability
Growing through consistent shipping and feedback